Redraw: The Future of 2D Graphics on WebGPU?
Redraw: The Future of 2D Graphics on WebGPU?
Join Callstack engineers Daniel Williams and Kewin Wereszczyński on May 21 at 5 PM to explore Redraw, a new 2D graphics library for WebGPU.
Redraw: The Future of 2D Graphics on WebGPU?

2D graphics on the web are moving into a new phase. WebGPU gives developers lower-level access to modern GPU capabilities, and new libraries are starting to explore what that means for rendering, animation, vector graphics, and interactive interfaces.
On May 28 at 5 PM, Callstack engineers Daniel Williams and Kewin Wereszczyński will take a hands-on look at Redraw, a new library for 2D graphics that promises a lot. The session will focus on experimentation: testing what Redraw can do, where it feels promising, and what questions still need answers when building graphics-heavy experiences on top of WebGPU.
Expect a practical developer conversation rather than a polished demo. Daniel and Kewin will explore Redraw from an engineer’s perspective, looking at its API, rendering model, and potential place in the broader graphics tooling ecosystem. If you are interested in custom rendering, GPU-backed UI, or the future of 2D graphics across web and native platforms, this stream is a good one to follow.
Join us live to see how Redraw behaves in practice and where WebGPU-based 2D graphics might be heading next.
Redraw: The Future of 2D Graphics on WebGPU?
Join Callstack engineers Daniel Williams and Kewin Wereszczyński on May 21 at 5 PM to explore Redraw, a new 2D graphics library for WebGPU.

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